A walking puzzle · About 7.5 km · Three trams

The Gold Coast's a puzzle. Step into it.

Solve a riddle, walk to the spot, snap the photo. Every find adds a piece of the city; finish it and the picture is yours to keep and share. Free while we test.

A walking puzzle · About 7.5 km · Three trams

Solve a riddle, walk to the spot, snap the photo. Every find adds a piece of the city; finish it and the picture is yours to keep and share. Free while we test.

Have a code? Play now
Emerald surf breaking over a sandbar at Currumbin, gold sand and dark rocks in front, Coolangatta low on the far shore under a clear blue sky

Currumbin Beach, Kgbo, CC BY‑SA 4.0

How it works

Riddle. Walk. Snap. Collect.

  1. Read the riddle

    Every stop starts as a tricky clue. Stuck? Each new clue is easier than the last.

  2. Walk to it

    Your phone tells you when you're in the right part of town. Pick your help: a search area of 150 m on Easy, 250 m on Medium or 300 m on Hard.

  3. Snap it

    Photograph the object. Your phone checks the picture in seconds, and a match adds the piece to your picture.

  4. Complete the city

    25 pieces make the full picture. Finish it and the picture is yours to keep and share.

Try it now

This is the real first stop.

The same five clues every player gets at stop 1. Guess what it is, or ask for an easier clue and watch the difficulty drop. In the game, the clue you solve on is your score, and every stop has a par. This one is par 2.

The other 24 stops stay secret until you walk them.

Stop 01/25
    DifficultyFiendish
    Find it now Par 21 move, 1 under par

    Coming soon

    A day with Jigwalk, in a minute.

    Riddles by the sea, a photo that adds a piece, the tram down the coast, and the Gold Coast coming together one piece at a time. The film lands here soon.

    Swimmers in a long green channel between ridges of dark rock at Snapper Rocks, under a big white-clouded sky

    Snapper Rocks, Kgbo, CC BY‑SA 4.0

    Kirra Beach from the jetty: clear turquoise water over pale sand, a walker with a surfboard, low towers along the shore under big white clouds

    Kirra Beach, Kgbo, CC BY‑SA 4.0

    The walk

    One route. 24 secrets. No spoilers.

    A fixed route of about 7.5 km on foot, in three beach towns: Surfers Paradise from the river to the sea, Broadbeach, then Burleigh Heads and up over the headland to finish. You've already met stop 1. The other 24 stay in the fog until you solve your way into them.

    Distance
    About 7.5 km
    Time
    About 4 hours, plus the trams
    Pieces
    25, one per stop
    Pace
    Yours. Stop for coffee.

    Progress saves, so you can stop whenever you like.

    Revealed so far: the start. 24 pieces in the fog.
    A yellow and blue G:link tram waiting at a station platform

    G:link tram, Philip Mallis, CC BY‑SA 2.0

    The tram rides

    Three beach towns. Three short trams. The clock waits.

    Find a town's last piece and your tram pass opens: the station, the direction and the fare. From then until you step off, your time stands still. There are three short rides, with a quick hop off at Miami on the way to Burleigh Heads, and they take about 40 minutes with the waits. Each costs 50 cents, and every player taps on with a contactless card, a phone or a go card.

    Tram pass

    1. Broadbeach North from Surfers Paradise6 min
    2. Miami North from Broadbeach North13 min
    3. Burleigh Heads from Miami North7 min

    Three levels of help

    Same clues. Your level of help.

    Easy

    An arrow leads you to the search area. Inside it, a thermometer runs cold, warm, hot as you close in. The search area is 150 m in radius. Lifeline: one Free skip.

    • Arrow to the search area
    • "Region unlocked" when you walk in
    • Hot, warm, cold inside the circle, built in

    Ways to play

    Walk it. Share it. Race it.

    Same 25 stops, same clues. Walk them at your own pace, as a crew, against the whole city on the leaderboard, or head to head against a friend.

    1. Casual

      Solo

      Your pace, your level of help. Pick Easy, Medium or Hard, and change it from the menu whenever you like. Beat par, or just enjoy the walk.

    2. Co-op

      Crew

      Link your codes across phones. One find counts for everyone, so you can split up and regroup. Every phone ends with the finished picture.

    3. Leaderboard

      Competitive

      Hard rules: a 300 m search circle, no arrow, no thermometer built in. A 60 s wait between clues, and after a photo the checker is sure is wrong. Hard's three lifelines, strictly once each. Play it solo, or as a crew team that shares every find, every wait, the lifelines and the moves. Chosen at the start: switch to another mode later and there's no way back. Your moves and time go on the Gold Coast leaderboards for the season, under a nickname or a team name.

      Thermometer
      Cold, warm, hot inside the circle
      Compass
      The arrow to your search area
      Free skip
      The next clue now, no wait, no extra move
    4. 1 v 1

      VS

      Race a friend, even a crewmate, on Competitive rules, or on Easy, Medium or Hard if you both agree. Start a match and send them the 6-character code. They see the mode before they press Ready, so pressing Ready is agreeing to it. You meet at the meeting point, press Ready and count down together, then you each play every town in your own order, over about the same distance, and finish in the same place. All you see of your rival is their piece count. First to find all 25 wins. In a match your finds are your own, never shared with your crew.

    The Competitive stop screen: the Thermometer, Compass and Free skip lifelines, the search area, a 300 m circle, and the next clue counting down
    Competitive Three lifelines, a 60 s wait
    The VS match screen: send your rival this code, a 6-character match code with a Copy button, meet at the start, with you not ready and your rival not joined yet
    VS Send your rival the code

    Leaderboard billing Two boards. Best score: the fewest moves. Fastest: the quickest finish, timed from your first photo in the first search area.

    Scoring

    Golf rules. Beat par.

    Each stop scores the number of the clue you solved it on. Get it on clue 1 and it costs one move; miss all five and walk in, six. Every stop has its own par. Par for the whole walk is 56, and a perfect game is 25. In Competitive, the same moves rank you on the Best score board.

    • −Under par
    • EPar
    • +1One over
    • +2Two over
    • +3Three or more over
    • WWalked in
    • HUnlocked with help

    At the finish you get a share card, Wordle style: your grid, your score, your mode and the distance you walked. No stop names, so it spoils nothing for your friends.

    Groups and co-op

    Better with your crew.

    Link your phones into one team. When anyone photographs a find, the piece lands on every phone within seconds, so you can split up, race to a clue and regroup.

    Every linked phone ends with the finished picture and its own keepsakes. Sharing one phone works too.

    The finished puzzle: the towers of Surfers Paradise in salt mist, behind gold sand and patrol flags

    Surfers Paradise from the beach, Petra, CC BY 2.0

    Drag the last piece home.

    The finish

    Finish the city. Keep the picture.

    1. The finished picture. Every game deals your pieces to different spots on the board. Drag each one into place yourself, or let them fly home.

    2. Keepsakes to share. A share card with your score, and a collage of your own 25 photos, saved to your phone.

    Free while we test. The boxed jigsaw and a finish treat come with the official launch.

    Pilot season

    Free for testers. Right now.

    Jigwalk is brand new and we're looking for its first players. Claim a free code, walk the city, and tell us how it went. Be one of the first to finish the Gold Coast.

    Launch price from 1 Dec 2026 AUD 34.95 Free(while we test)
    Claim your free tester code

    Every code includes

    • All 25 stops and their riddle ladders
    • Easy, Medium or Hard, your choice
    • Competitive leaderboard and VS races
    • Co-op sync across linked phones
    • The finished picture, share card and photo collage
    • Progress saved if your battery dies
    • Valid until 7 days after you finish

    AUD 34.95 Free while we test. Launch price from 1 December 2026: Solo or Duo AUD 34.95 (up to 2 phones), Crew AUD 44.95 (up to 5 phones). One code for your group. Racing head to head is included on the same code. Gift codes last 3 years. Until then testers play free and can claim codes for up to 4 players, linked as one team. One Gold Coast claim per account, while tester places last. The boxed puzzle and the finish treat come with the official launch.

    Good questions.

    How long does it take?

    Plan for about 5 hours with the trams, or about 5 hours 20 minutes with food.

    What do I need?

    A phone with a camera, mobile data and location turned on, charged full before you start. It runs in the browser on any recent iPhone or Android, so there's nothing to install. Bring a contactless card, a phone or a go card for the trams, plus water, a hat and sun protection.

    How hard is the walk?

    About 7.5 km at your own pace, on footpaths and the beachfront path. It's flat until Burleigh Heads, where a forest track climbs the headland and comes down the other side, so save some legs. Wear comfortable shoes.

    Where does it start?

    On Elkhorn Avenue in Surfers Paradise, about 300 m from Cypress Avenue and Cavill Avenue tram stations. From Gold Coast Airport, bus 777 to Burleigh Heads station and then the tram to Cavill Avenue takes about an hour. From Brisbane Airport, take the Airtrain to Helensvale (about 96 minutes, not on the 50 cent fare), then the tram to Cavill Avenue (about 34 minutes).

    How do we get home?

    The game finishes at Burleigh Heads, about 1 km along the highway from Burleigh Heads station. From there the tram takes about 26 minutes back to Surfers Paradise, and bus 777 takes 16 to 20 minutes to Gold Coast Airport.

    Where do we catch the trams?

    Your tram pass names the station and the direction when it opens. Trams come about every 8 minutes on weekdays and every 10 at weekends. Miss one and you lose nothing: the clock is paused, so just catch the next.

    What about the summer heat?

    From December to February, start between 06:30 and 07:30, because the beachfront has almost no shade in the morning.

    Whose stories are in the game?

    The Gold Coast's Yugambeh history is part of the fun. As you walk you'll learn the old names along this coast, where Nerang got its name, and the stories of Jabreen and Gowanda.

    I live here. Is it still for me?

    Yes. The riddles work for first-timers, and they're written to surprise people who've lived here for years: most of the 25 are things you can walk straight past.

    Can we bring kids?

    Yes, if they're happy with the distance. Children 5 to 14 ride the tram free at weekends with a child go card, and under 5s always ride free. Hold little hands near traffic, trams and the water's edge, and take breaks whenever you need them.

    Where can we eat and find water?

    Eat before you start: the first place to eat on the route is about two thirds of the way round, in Burleigh Heads, and it opens at 10:00. James Street in Burleigh Heads has plenty more food. The Burleigh Heads Hotel, beside the station at the end, opens from 10:00. All three towns have public toilets and drinking fountains, so carry a bottle and top it up. Check hours on the day.

    Is it safe?

    Every stop is in a public place you can reach on foot, and you photograph from where anyone can stand. Cross at the lights, watch for quiet trams, keep left on shared paths, where bikes come through, and look up from your phone at the kerb.

    What if it rains?

    Every find can be photographed from a public place, so you can play in a shower. Summer storms tend to come late in the afternoon.

    What if I get stuck?

    You never get stuck. Ask for the next clue whenever you like. If all five clues miss, the game shows you where the thing is, and walking within 25 m of it adds the piece. You just score a six for that stop.

    What if GPS or my camera fails?

    The game lets you move on. A patchy location fix or a photo the checker can't read never ends your day: carry on to the next stop, and that piece shows as unlocked with help on your card.

    Can we play as a group?

    Yes. Share one phone on one code, or link several phones so a find on one unlocks for everyone. Linked codes can also play Competitive as one team, with one name on the leaderboard, and race each other in VS.

    Do Competitive and VS cost extra?

    No. Every code can play Solo, Crew, Competitive or VS, and testers pay nothing at all. Linked codes can play both: Competitive as one team, and VS against anyone, crewmates included.

    How do lifelines work?

    Each mode comes with its own, each once per walk. Easy has its arrow, circle and thermometer built in, plus a Free skip. Medium has its arrow, plus a Free skip and a Thermometer. Hard has nothing built in, plus a Thermometer, a Compass and a Free skip. The Thermometer runs cold, warm, hot inside the search area and the Compass points to it, both until you solve that stop; the Free skip shows the next clue at once, with no wait and no extra move. Every 5 stops a quick question asks what you saw, and every right answer wins another lifeline. Competitive has Hard's three, strictly, and a crew playing as a team shares one set. A VS match plays the lifelines of the mode you both agreed on.

    Can I play VS with a stranger?

    Yes, as long as they have their own Jigwalk code. There's no matchmaking: send the 6-character match code however you like, they choose Competitive and Join VS, and see the match's mode: Competitive unless you picked Easy, Medium or Hard when you made it. Pressing Ready means you both agree to it. A match that never starts closes after 12 hours.

    What do the leaderboards show?

    Finished Competitive walks on the Gold Coast, VS matches on Competitive rules included, on two boards. A VS match on Easy, Medium or Hard is a friendly race, so it doesn't go on the leaderboard. Best score ranks the fewest moves first, with the faster time breaking a tie. Fastest ranks the quickest finish first, with fewer moves breaking a tie. Each line shows a nickname or a team name, then moves, time and lifelines used.

    Do I need an account?

    Not to play: your game code is all you type in. Free tester codes are claimed with an account, one claim per account for each city. The leaderboard only ever shows the nickname you choose at the finish.

    What language is it in?

    English.

    How long is my code valid?

    Until 7 days after you finish. If you haven't finished, it stays open for a year from when you get it.

    Does it cost anything?

    It's free while we test, until launch on 1 December 2026. After that the launch price is Solo or Duo AUD 34.95 (up to 2 phones) or Crew AUD 44.95 (up to 5 phones), with one code for your group. The boxed puzzle and the finish treat come with the official launch. The tram fares are yours to pay on the platform.

    Greenmount Beach from the hill: a curve of pale sand and dark boulders, blue water with swimmers, and white cloud along the horizon

    Greenmount Beach, Chris Olszewski, CC BY‑SA 4.0

    The Gold Coast's a puzzle. Step into it.