A walking puzzle · About 6.8 km · About 4 hours

Perth's a puzzle. Step into it.

Solve a riddle, walk to the spot, snap the photo. Every find adds a piece of the city; finish it and the picture is yours to keep and share. Free while we test.

A walking puzzle · About 6.8 km · About 4 hours

Solve a riddle, walk to the spot, snap the photo. Every find adds a piece of the city; finish it and the picture is yours to keep and share. Free while we test.

Have a code? Play now
The blue Crawley Edge boatshed standing in Matilda Bay at the end of its long timber jetty, under a wide sky of white cloud

Crawley Edge boatshed, a.canvas.of.light, CC BY 2.0

How it works

Riddle. Walk. Snap. Collect.

  1. Read the riddle

    Every stop starts as a tricky clue. Stuck? Each new clue is easier than the last.

  2. Walk to it

    Your phone tells you when you're in the right part of town. Pick your help: a search area of 150 m on Easy, 250 m on Medium or 300 m on Hard.

  3. Snap it

    Photograph the object. Your phone checks the picture in seconds, and a match adds the piece to your picture.

  4. Complete the city

    25 pieces make the full picture. Finish it and the picture is yours to keep and share.

Try it now

This is the real first stop.

The same five clues every player gets at stop 1. Guess what it is, or ask for an easier clue and watch the difficulty drop. In the game, the clue you solve on is your score, and every stop has a par. This one is par 2.

The other 24 stops stay secret until you walk them.

Stop 01/25
    DifficultyFiendish
    Find it now Par 21 move, 1 under par

    Matagarup Bridge's white and dark steel arches curving over the blue river under a clear sky with a few small clouds

    Matagarup Bridge, Calistemon, CC BY‑SA 4.0

    The walk

    One route. 24 secrets. No spoilers.

    A fixed route of about 6.8 km on foot: from high in Kings Park, down the hill into the city's west end, along to the river at Elizabeth Quay, up through the malls, and over to Northbridge to finish. You've already met stop 1. The other 24 stay in the fog until you solve your way into them.

    Distance
    About 6.8 km
    Time
    About 4 hours
    Pieces
    25, one per stop
    Pace
    Yours. Stop for coffee.

    All on foot, start to finish: no ferry, bus or train inside the game. Progress saves, so you can stop whenever you like.

    Revealed so far: the start. 24 pieces in the fog.
    The curved glass bridge of the Federation Walkway through the treetops of Kings Park, with walkers crossing it

    Federation Walkway, Michael Coghlan, CC BY‑SA 2.0

    Three levels of help

    Same clues. Your level of help.

    Easy

    An arrow leads you to the search area. Inside it, a thermometer runs cold, warm, hot as you close in. The search area is 150 m in radius. Lifeline: one Free skip.

    • Arrow to the search area
    • "Region unlocked" when you walk in
    • Hot, warm, cold inside the circle, built in

    Ways to play

    Walk it. Share it. Race it.

    Same 25 stops, same clues. Walk them at your own pace, as a crew, against the whole city on the leaderboard, or head to head against a friend.

    1. Casual

      Solo

      Your pace, your level of help. Pick Easy, Medium or Hard, and change it from the menu whenever you like. Beat par, or just enjoy the walk.

    2. Co-op

      Crew

      Link your codes across phones. One find counts for everyone, so you can split up and regroup. Every phone ends with the finished picture.

    3. Leaderboard

      Competitive

      Hard rules: a 300 m search circle, no arrow, no thermometer built in. A 60 s wait between clues, and after a photo the checker is sure is wrong. Hard's three lifelines, strictly once each. Play it solo, or as a crew team that shares every find, every wait, the lifelines and the moves. Chosen at the start: switch to another mode later and there's no way back. Your moves and time go on the Perth leaderboards for the season, under a nickname or a team name.

      Thermometer
      Cold, warm, hot inside the circle
      Compass
      The arrow to your search area
      Free skip
      The next clue now, no wait, no extra move
    4. 1 v 1

      VS

      Race a friend, even a crewmate, on Competitive rules, or on Easy, Medium or Hard if you both agree. Start a match and send them the 6-character code. They see the mode before they press Ready, so pressing Ready is agreeing to it. You meet at the meeting point, press Ready and count down together, then you each walk all 25 stops in your own order, over about the same distance, and finish in different places. All you see of your rival is their piece count. First to find all 25 wins. In a match your finds are your own, never shared with your crew.

    The Competitive stop screen: the Thermometer, Compass and Free skip lifelines, the search area, a 300 m circle, and the next clue counting down
    Competitive Three lifelines, a 60 s wait
    The VS match screen: send your rival this code, a 6-character match code with a Copy button, meet at the start, with you not ready and your rival not joined yet
    VS Send your rival the code

    Leaderboard billing Two boards. Best score: the fewest moves. Fastest: the quickest finish, timed from your first photo in the first search area.

    Scoring

    Golf rules. Beat par.

    Each stop scores the number of the clue you solved it on. Get it on clue 1 and it costs one move; miss all five and walk in, six. Every stop has its own par. Par for the whole walk is 55, and a perfect game is 25. In Competitive, the same moves rank you on the Best score board.

    • −Under par
    • EPar
    • +1One over
    • +2Two over
    • +3Three or more over
    • WWalked in
    • HUnlocked with help

    At the finish you get a share card, Wordle style: your grid, your score, your mode and the distance you walked. No stop names, so it spoils nothing for your friends.

    Groups and co-op

    Better with your crew.

    Link your phones into one team. When anyone photographs a find, the piece lands on every phone within seconds, so you can split up, race to a clue and regroup.

    Every linked phone ends with the finished picture and its own keepsakes. Sharing one phone works too.

    The finished puzzle: Spanda's tall white arches at Elizabeth Quay against a sky of high cloud, towers behind

    Spanda by Christian de Vietri, Evad37, CC0

    Drag the last piece home.

    The finish

    Finish the city. Keep the picture.

    1. The finished picture. Every game deals your pieces to different spots on the board. Drag each one into place yourself, or let them fly home.

    2. Keepsakes to share. A share card with your score, and a collage of your own 25 photos, saved to your phone.

    Free while we test. The boxed jigsaw and a finish treat come with the official launch.

    Pilot season

    Free for testers. Right now.

    Jigwalk is brand new and we're looking for its first players. Claim a free code, walk the city, and tell us how it went. Be one of the first to finish Perth.

    Launch price from 1 Dec 2026 AUD 34.95 Free(while we test)
    Claim your free tester code

    Every code includes

    • All 25 stops and their riddle ladders
    • Easy, Medium or Hard, your choice
    • Competitive leaderboard and VS races
    • Co-op sync across linked phones
    • The finished picture, share card and photo collage
    • Progress saved if your battery dies
    • Valid until 7 days after you finish

    AUD 34.95 Free while we test. Launch price from 1 December 2026: Solo or Duo AUD 34.95 (up to 2 phones), Crew AUD 44.95 (up to 5 phones). One code for your group. Racing head to head is included on the same code. Gift codes last 3 years. Until then testers play free and can claim codes for up to 4 players, linked as one team. One Perth claim per account, while tester places last. The boxed puzzle and the finish treat come with the official launch.

    Good questions.

    How long does it take?

    Plan for about 4 hours, or about 5 hours with food.

    What do I need?

    A phone with a camera, mobile data and location turned on, charged full before you start. It runs in the browser on any recent iPhone or Android, so there's nothing to install. Bring water, a hat and sun protection: Perth's sun is strong, even early, and the lawns and the quay are open to it.

    How hard is the walk?

    About 6.8 km at your own pace on park paths, footpaths and malls. It's downhill overall: you start high in Kings Park and end near the railway. The road down from the park is step free. Wear comfortable shoes.

    Where does it start?

    At the far end of Forrest Carpark in Kings Park, on top of the hill. The free Blue CAT bus runs from Elizabeth Quay Bus Station and Perth Busport to the Wadjuk Way stop, about 500 m away; the first one gets there from about 08:30 to about 08:55, depending on the day. For an earlier start, take a taxi or rideshare to the carpark. On Kings Park concert dates (in 2026: 6, 10 to 12 and 14 November, 11 and 13 December) it closes from about 06:00, so get dropped on Fraser Avenue and walk. Or walk up from Perth Station: about 2.9 km and 40 minutes, uphill. VS players meet at the meeting point before the countdown.

    How do we get home?

    The game finishes in Northbridge, about 430 m from Perth Station, down William Street, with trains and the free Red and Yellow CATs. The airport line takes 20 to 27 minutes.

    What about the summer heat?

    From December to February, start by about 07:30, so the hill and the open quay are done before it warms up. Kings Park calls off its own guided walks at 37 C, which is a good rule for moving your day. Its bushland also closes on extreme fire danger and total fire ban days, so check the Kings Park website on those days.

    Are there days to avoid?

    Remembrance Day morning (11 November) and Anzac Day (25 April): the State War Memorial precinct in Kings Park is held for the services, so play later or on another day. On New Year's Eve and Australia Day, the quay and the city fill up from the afternoon, so play in the morning.

    Is there anything to be careful about?

    You'll walk past memorials and places that matter to people. Take your photo from the public path, keep it quiet and respectful, and never touch, climb or stand on a work or a memorial. The game won't ever ask you to.

    Whose stories are in the game?

    Perth is Boorloo, on the Country of the Whadjuk Noongar people. Noongar names and works in the game come from public sources and are credited by name: the City of Perth, Kings Park's managers BGPA, Development WA and the artists. A Whadjuk body hasn't reviewed the game yet, so nothing here claims their endorsement.

    I live here. Is it still for me?

    Yes. The riddles work for first-timers, and they're written to surprise people who've lived here for years: most of the 25 are things you can walk straight past.

    Can we bring kids?

    Yes, if they're happy with the distance. The route uses public footpaths, park paths and malls. Hold little hands near traffic and the water's edge, and take breaks whenever you need them.

    Where can we eat and find water?

    Botanical Cafe in Kings Park is open from 07:00 every day, with toilets close by. Petition in the State Buildings opens from 07:00 on weekdays and 08:00 at weekends. You can refill at public fountains after stops 8 and 15, and there are toilets on Elizabeth Quay. At the finish in Northbridge, Kakulas Bros food store opens from 08:00 (11:00 on Sundays) and Chicho Gelato from 12:00. Check hours on the day.

    Is it safe?

    Every stop is in a public place you can reach on foot, and you photograph from where anyone can stand. Cross at the lights, keep left on shared paths, where bikes come through, look up from your phone at the kerb, and take care beside the water.

    What if it rains?

    Every find can be photographed from a public place, so you can play in a shower.

    What if I get stuck?

    You never get stuck. Ask for the next clue whenever you like. If all five clues miss, the game shows you where the thing is, and walking within 25 m of it adds the piece. You just score a six for that stop.

    What if GPS or my camera fails?

    The game lets you move on. A patchy location fix or a photo the checker can't read never ends your day: carry on to the next stop, and that piece shows as unlocked with help on your card.

    Can we play as a group?

    Yes. Share one phone on one code, or link several phones so a find on one unlocks for everyone. Linked codes can also play Competitive as one team, with one name on the leaderboard, and race each other in VS.

    Do Competitive and VS cost extra?

    No. Every code can play Solo, Crew, Competitive or VS, and testers pay nothing at all. Linked codes can play both: Competitive as one team, and VS against anyone, crewmates included.

    How do lifelines work?

    Each mode comes with its own, each once per walk. Easy has its arrow, circle and thermometer built in, plus a Free skip. Medium has its arrow, plus a Free skip and a Thermometer. Hard has nothing built in, plus a Thermometer, a Compass and a Free skip. The Thermometer runs cold, warm, hot inside the search area and the Compass points to it, both until you solve that stop; the Free skip shows the next clue at once, with no wait and no extra move. Every 5 stops a quick question asks what you saw, and every right answer wins another lifeline. Competitive has Hard's three, strictly, and a crew playing as a team shares one set. A VS match plays the lifelines of the mode you both agreed on.

    Can I play VS with a stranger?

    Yes, as long as they have their own Jigwalk code. There's no matchmaking: send the 6-character match code however you like, they choose Competitive and Join VS, and see the match's mode: Competitive unless you picked Easy, Medium or Hard when you made it. Pressing Ready means you both agree to it. A match that never starts closes after 12 hours.

    What do the leaderboards show?

    Finished Competitive walks in Perth, VS matches on Competitive rules included, on two boards. A VS match on Easy, Medium or Hard is a friendly race, so it doesn't go on the leaderboard. Best score ranks the fewest moves first, with the faster time breaking a tie. Fastest ranks the quickest finish first, with fewer moves breaking a tie. Each line shows a nickname or a team name, then moves, time and lifelines used.

    Do I need an account?

    Not to play: your game code is all you type in. Free tester codes are claimed with an account, one claim per account for each city. The leaderboard only ever shows the nickname you choose at the finish.

    What language is it in?

    English.

    How long is my code valid?

    Until 7 days after you finish. If you haven't finished, it stays open for a year from when you get it.

    Does it cost anything?

    It's free while we test, until launch on 1 December 2026. After that the launch price is Solo or Duo AUD 34.95 (up to 2 phones) or Crew AUD 44.95 (up to 5 phones), with one code for your group. The boxed puzzle and the finish treat come with the official launch.

    Cottesloe Beach: Norfolk pines in front of the Indiana building, with white sand and the blue Indian Ocean beyond

    Cottesloe Beach, Calistemon, CC BY‑SA 4.0

    Perth's a puzzle. Step into it.