A walking puzzle · About 6.5 km · About 4 hours

Wellington's a puzzle. Step into it.

Solve a riddle, walk to the spot, snap the photo. Every find adds a piece of the city; finish it and the picture is yours to keep and share. Free while we test.

A walking puzzle · About 6.5 km · About 4 hours

Solve a riddle, walk to the spot, snap the photo. Every find adds a piece of the city; finish it and the picture is yours to keep and share. Free while we test.

Have a code? Play now
Cuba Mall on a sunny day: people walking and sitting out on the red brick paving under birch trees, old shopfronts and verandas on both sides

Cuba Mall, Bahnfrend, CC BY‑SA 4.0

How it works

Riddle. Walk. Snap. Collect.

  1. Read the riddle

    Every stop starts as a tricky clue. Stuck? Each new clue is easier than the last.

  2. Walk to it

    Your phone tells you when you are in the right part of town. Pick your help: a search area of 150 m on Easy, 250 m on Medium or 300 m on Hard.

  3. Snap it

    Photograph the object. Your phone checks the picture in seconds, and a match adds the piece to your picture.

  4. Complete the city

    25 pieces make the full picture. Finish it and the picture is yours to keep and share.

Try it now

This is the real first stop.

The same five clues every player gets at stop 1. Guess what it is, or ask for an easier clue and watch the difficulty drop. In the game, the clue you solve on is your score, and every stop has a par. This one is par 2.

The other 24 stops stay secret until you walk them.

Stop 01/25
    DifficultyFiendish
    Find it now Par 21 move, 1 under par

    Te Papa, the national museum, on the waterfront: sandstone walls and a curved roof under a deep blue sky, with native plants in front

    Te Papa, Daderot, CC0

    The walk

    One route. 24 secrets. No spoilers.

    A fixed route of about 6.5 km on foot: from Cuba Street through the city's street sculptures to the harbour, along the whole waterfront from Kumutoto past Te Papa to Oriental Bay, then up Matairangi, Mount Victoria, to finish near the top. You have already met stop 1. The other 24 stay in the fog until you solve your way into them.

    Distance
    About 6.5 km
    Time
    About 4 hours
    Pieces
    25, one per stop
    Pace
    Yours. Stop for coffee.

    All on foot, start to finish: no Cable Car, bus or ferry inside the game. Progress saves, so you can stop for coffee on Cuba Street, a gelato at Gelissimo on Taranaki Wharf or a flat white at Raglan Roast on Chaffers Dock before the climb.

    Revealed so far: the start. 24 pieces in the fog.
    The Beehive, the round, stepped executive wing of Parliament, its copper crown and flag against a clear blue sky above the trees

    The Beehive, Daderot, CC0

    Three levels of help

    Same clues. Your level of help.

    Easy

    An arrow leads you to the search area. Inside it, a thermometer runs cold, warm, hot as you close in. The search area is 150 m in radius. Lifeline: one Free skip.

    • Arrow to the search area
    • "Region unlocked" when you walk in
    • Hot, warm, cold inside the circle, built in

    Ways to play

    Walk it. Share it. Race it.

    Same 25 stops, same clues. Walk them at your own pace, as a crew, against the whole city on the leaderboard, or head to head against a friend.

    1. Casual

      Solo

      Your pace, your level of help. Pick Easy, Medium or Hard, and change it from the menu whenever you like. Beat par, or just enjoy the walk.

    2. Co-op

      Crew

      Link your codes across phones. One find counts for everyone, so you can split up and regroup. Every phone ends with the finished picture.

    3. Leaderboard

      Competitive

      Hard rules: a 300 m search circle, no arrow, no thermometer built in. A 60 s wait between clues, and after a photo the checker is sure is wrong. Hard's three lifelines, strictly once each. Play it solo, or as a crew team that shares every find, every wait, the lifelines and the moves. Chosen at the start: switch to another mode later and there is no way back. Your moves and time go on the Wellington leaderboards for the season, under a nickname or a team name.

      Thermometer
      Cold, warm, hot inside the circle
      Compass
      The arrow to your search area
      Free skip
      The next clue now, no wait, no extra move
    4. 1 v 1

      VS

      Race a friend, even a crewmate, on Competitive rules, or on Easy, Medium or Hard if you both agree. Start a match and send them the 6-character code. They see the mode before they press Ready, so pressing Ready is agreeing to it. You meet at Oriental Bay, on the promenade outside Freyberg Pool, press Ready and count down together, then each walks the first stretches in a different order, and you both race the same last stretch to the finish. All you see of your rival is their piece count. First to find all 25 wins. In a match your finds are your own, never shared with your crew.

    The Competitive stop screen: the Thermometer, Compass and Free skip lifelines, the search area unlocked, a 300 m circle, and the next clue counting down
    Competitive Three lifelines, a 60 s wait
    The VS match screen: send your rival this code, a 6-character match code with a Copy button, meet at the start, with you not ready and your rival not joined yet
    VS Send your rival the code

    Leaderboard billing Two boards. Best score: the fewest moves. Fastest: the quickest finish, timed from your first photo in the first search area.

    Scoring

    Golf rules. Beat par.

    Each stop scores the number of the clue you solved it on. Get it on clue 1 and it costs one move; miss all five and walk in, six. Every stop has its own par. Par for the whole walk is 53, and a perfect game is 25. In Competitive, the same moves rank you on the Best score board.

    • −Under par
    • EPar
    • +1One over
    • +2Two over
    • +3Three or more over
    • WWalked in
    • HUnlocked with help

    At the finish you get a share card, Wordle style: your grid, your score, your mode and the distance you walked. No stop names, so it spoils nothing for your friends.

    Groups and co-op

    Better with your crew.

    Link your phones into one team. When anyone photographs a find, the piece lands on every phone within seconds, so you can split up, race to a clue and regroup.

    Every linked phone ends with the finished picture and its own keepsakes. Sharing one phone works too.

    The finished puzzle: a red Cable Car climbing to Kelburn, with Wellington's city towers and the harbour beyond

    Cable Car, Takeshi Aida, CC BY‑SA 2.0

    Drag the last piece home.

    The finish

    Finish the city. Keep the picture.

    1. The finished picture. Every game deals your pieces to different spots on the board. Drag each one into place yourself, or let them fly home.

    2. Keepsakes to share. A share card with your score, and a collage of your own 25 photos, saved to your phone.

    Free while we test. The boxed jigsaw and a finish treat come with the official launch.

    Pilot season

    Free for testers. Right now.

    Jigwalk is brand new and we are looking for its first players. Claim a free code, walk the city, and tell us how it went. Be one of the first to finish Wellington.

    While we test Tester price $0
    Claim your free tester code

    Testers can claim codes for up to 4 players, linked as one team. One Wellington claim per account, while tester places last. Prices, the boxed puzzle and the finish treat come with the official launch.

    Every code includes

    • All 25 stops and their riddle ladders
    • Easy, Medium or Hard, your choice
    • Competitive leaderboard and VS races
    • Co-op sync across linked phones
    • The finished picture, share card and photo collage
    • Progress saved if your battery dies
    • Valid until 7 days after you finish

    Good questions.

    How long does it take?

    Plan for about 4 hours, plus time to eat. Progress saves, so you can stop for lunch.

    What do I need?

    A phone with a camera, mobile data and location turned on, charged full before you start. It runs in the browser on any recent iPhone or Android, so there is nothing to install. Bring water, comfortable shoes and a layer you can put on and take off: Wellington's weather can change within the hour, and the breeze off the harbour is part of the deal. In summer, add a hat and sunscreen, because the New Zealand sun is strong.

    How hard is the walk?

    About 6.5 km at your own pace on city footpaths, Cuba Mall and the waterfront promenade, nearly all of it flat. The last stretch climbs Matairangi, Mount Victoria, about 170 m up from Oriental Bay on streets, steps and a short bush track, steep in places. Take it slowly and wear comfortable shoes.

    Where does it start?

    On Cuba Street at its corner with Vivian Street. Buses stop a few minutes away on Willis and Manners Streets, and the railway station is about 1.3 km away. A VS race starts somewhere else: you meet at Oriental Bay, on the promenade outside Freyberg Pool before the countdown.

    How do we get home?

    Getting back: the game finishes near the top of Matairangi, Mount Victoria. Courtenay Place is about 1.4 km back down by road, around 20 minutes' walk, with buses, food and toilets.

    Do we need the Cable Car or a bus?

    No. The whole game is on foot, with no Cable Car, bus or ferry in the middle, so the clock never has to pause. A bus can get you to the start and home again.

    I live here. Is it still for me?

    Yes. The riddles work for first-timers, and they are written to surprise people who have lived here for years: most of the 25 are things you can walk straight past.

    Can we bring kids?

    Yes, if they are happy with the distance and the climb at the end. The route uses public footpaths, Cuba Mall, the waterfront promenade and a hill track, and Oriental Bay's beach is right beside it if anyone needs a break. Hold little hands near traffic and the water's edge, and take breaks whenever you need them.

    Where can we eat?

    Cuba Street has cafés from the very first stop, Floriditas among them. On the waterfront, Gelissimo on Odlins Plaza at Taranaki Wharf has gelato, and Raglan Roast on Chaffers Dock has coffee before the climb, both in the daytime. Check their hours on the day. Progress saves, so stop whenever you like.

    Is it safe?

    Every stop is in a public place you can reach on foot, and you photograph from where anyone can stand. Cross at the lights, keep an eye out for bikes and scooters on the waterfront, look up from your phone at the kerb, and take care on steps, slopes and beside the water.

    What if it rains?

    Every find can be photographed from a public place, so a shower need not stop you: bring a rain jacket, and a café is never far away. If the day looks wild, an unused code stays open for a year, so you can wait for a calmer one.

    What if I get stuck?

    You never get stuck. Ask for the next clue whenever you like. If all five clues miss, the game shows you where the thing is, and walking within 25 m of it adds the piece. You just score a six for that stop.

    What if GPS or my camera fails?

    The game lets you move on. A patchy location fix or a photo the checker cannot read never ends your day: carry on to the next stop, and that piece shows as unlocked with help on your card.

    Can we play as a group?

    Yes. Share one phone on one code, or link several phones so a find on one unlocks for everyone. Linked codes can also play Competitive as one team, with one name on the leaderboard, and race each other in VS.

    Do Competitive and VS cost extra?

    No. Every code can play Solo, Crew, Competitive or VS, and testers pay nothing at all. Linked codes can play both: Competitive as one team, and VS against anyone, crewmates included.

    How do lifelines work?

    Each mode comes with its own, each once per walk. Easy has its arrow, circle and thermometer built in, plus a Free skip. Medium has its arrow, plus a Free skip and a Thermometer. Hard has nothing built in, plus a Thermometer, a Compass and a Free skip. The Thermometer runs cold, warm, hot inside the search area and the Compass points to it, both until you solve that stop; the Free skip shows the next clue at once, with no wait and no extra move. Every 5 stops a quick question asks what you saw, and every right answer wins another lifeline. Competitive has Hard's three, strictly, and a crew playing as a team shares one set. A VS match plays the lifelines of the mode you both agreed on.

    Can I play VS with a stranger?

    Yes, as long as they have their own Jigwalk code. There is no matchmaking: send the 6-character match code however you like, they choose Competitive and Join VS, and see the match's mode: Competitive unless you picked Easy, Medium or Hard when you made it. Pressing Ready means you both agree to it. A match that never starts closes after 12 hours.

    What do the leaderboards show?

    Finished Competitive walks in Wellington, VS matches on Competitive rules included, on two boards. A VS match on Easy, Medium or Hard is a friendly race, so it does not go on the leaderboard. Best score ranks the fewest moves first, with the faster time breaking a tie. Fastest ranks the quickest finish first, with fewer moves breaking a tie. Each line shows a nickname or a team name, then moves, time and lifelines used.

    Do I need an account?

    Not to play: your game code is all you type in. Free tester codes are claimed with an account, one claim per account for each city. The leaderboard only ever shows the nickname you choose at the finish.

    What language is it in?

    English.

    How long is my code valid?

    Until 7 days after you finish. If you have not finished, it stays open for a year from when you get it.

    Does it cost anything?

    Nothing, for now. Wellington is free while we test it. Prices, the boxed puzzle and the finish treat come with the official launch.

    Oriental Bay on a sunny day: the seawall promenade and the beach under tall Norfolk pines, apartments and houses climbing the green hill behind, the harbour bright blue under a clear sky

    Oriental Bay, Donaldytong, CC BY‑SA 3.0

    Wellington's a puzzle. Step into it.